ERU

Bachelor of Fine Arts in Digital Media Arts, with the following specializations:

Digital Media Arts:

In the Digital Media Arts program, students learn how to create visual storytelling, through animation arts, entertainment
arts & digital game design, and motion design. Students acquire creative, technical, and conceptual skills
that prepare them to become designers, artists, and entrepreneurs in the real world, through a basic understanding
of digital tools and their creative applications. The department offers a range of educational fields that teach digital
media skills, effective visual communication, visual storytelling, and motion design for games, films, and websites.
The specialization includes courses in Digital Game and Entertainment Design, concept art, 2D and 3D animation,
and visual effects. Students also develop skills in initiative and interaction in their surrounding world as designers,
artists, and citizens, armed with a deep understanding of the nature of the modern era and its technological and
intellectual developments to address the practical and aesthetic needs of society. This is achieved by providing
innovative solutions that contribute to comprehensive cultural development, while balancing the aesthetics and
techniques of traditional fine arts with emerging technologies. The focus areas include:

Students in the animation field learn how to design and create characters and stories – both imaginative and realistic
– through observing and intelligently interacting with life and its details. They use the expressive and representational
capabilities of animation, learning a wide range of traditional animation techniques and digital 2D and 3D applications.
The main focus is on visual storytelling, character design, acting, and traditional drawing skills.

In this field, students learn to create visual elements for games, applications, and films, developing skills in conceptual
art and visual development. They learn the principles and processes of creating visual representations of characters,
environments, and props required for films and games. Students develop skills in game design, environment
creation, visual storytelling, interactive game character design, and web applications, using advanced CGI techniques.
They also gain technical skills to create stunning visual effects for films, advertisements, and videos.

Students in the animation field learn how to design and create characters and stories – both imaginative and realistic
– through observing and intelligently interacting with life and its details. They use the expressive and representational
capabilities of animation, learning a wide range of traditional animation techniques and digital 2D and 3D applications.
The main focus is on visual storytelling, character design, acting, and traditional drawing skills.

Learning Outcomes:

Upon completing their studies in the Digital Media Arts Department, graduates will be able to:

Students in the Digital Media Arts program learn the creativity of illustrated narrative, through animation arts, entertainment arts design, digital games, and motion design. Students acquire technical and conceptual creative skills that qualify them as designers, artists, and entrepreneurs in the professional life through a basic understanding of the digital tools of the age and their creative applications as well as the educational areas offered by the department through which students acquire the skills of digital media, effective visual communication, illustrated narrative, and motion design for games, movies, and the Internet. These specialization areas include courses in the design of entertainment arts, digital games, concept art, 2D and 3D animation, and visual, motion, and sound effects. Students also learn the skills of initiative and interaction with their environment as designers, artists, and citizens armed with a deep understanding of the nature of the age and its technological and intellectual data while employing them to meet the applied and aesthetic needs of society. This is achieved by developing innovative solutions appropriate to comprehensive cultural development, while ensuring an aesthetic and technical balance between the tools and media of traditional fine arts and renewable technologies, through the following focus areas: - Students in animation learn to design and create characters and live comics – fictional and realistic – through intelligent observation of the details and contents that activate imagination and creativity, using the possibilities of expressive and representative animation, where students learn to use a wide range of traditional animation techniques and 2D or 3D digital applications, with special emphasis on graphic narrative, character design, acting, and traditional drawing skills. - Students in the design of entertainment arts and digital games learn how to create visual elements for games, applications, feature films, and other works of entertainment, where they develop their skills in conceptual arts and visual development, as well as learn the principles and processes related to the creation of visual representations of characters, environments, and props required for movies and games. Students develop the skills necessary for the methods of game design, environment, graphic narrative, and design of interactive game characters, applications, and websites, using most of the advanced CGI technologies. Students also acquire the technical skills required to create stunning visual effects for movies, commercials, and videos. - Students in motion design learn to combine printing, graphics, filmmaking, video, images, and sound to communicate ideas, by creating dynamic visual images for commercials, trailers for feature films, TV shows, websites, and new media for motion sequence making in movies and games. Students also develop concepts that can be applied in a wide range of areas of entertainment design and industry.
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